AI Insights · Timothy · October 2022
Top 5 io Games on Android in Italy Q3 2022
Discover the performance of the top 5 io games on Android in Italy during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 io games on the Android platform in Italy. Below is an overview of their metrics, derived from Sensor Tower's comprehensive data.
Snake.io - Fun Snake .io Games by Kooapps Games exhibited a significant upward trend in weekly downloads, peaking at around 21K in mid-August. Weekly revenue also saw a notable increase, reaching approximately $34 in the week of August 15. Meanwhile, weekly active users grew steadily, peaking at around 134K in late August before a slight decline to approximately 115K by the end of September.
Hole.io from VOODOO showed a fluctuating pattern in weekly downloads, starting at about 9.1K and experiencing a decline to around 3.8K by the end of September. Revenue trends were relatively stable, with a peak of approximately $50 in early August. Weekly active users peaked at around 74K in late August but saw a decline to approximately 59K by the last week of September.
Fall.io - Race of Dino by GENIFY STUDIO saw its weekly downloads decline from around 8.7K in early August to approximately 3.1K by the end of September. Revenue trends were more volatile, peaking at about $44 in late August. Weekly active users peaked at around 20K in early August before declining to approximately 11.7K by the end of September.
slither.io from Lowtech Studios maintained a steady performance in weekly downloads, with numbers hovering around 5.8K to 6.4K throughout the quarter. The revenue was relatively low but saw a peak of approximately $15 in the last week of September. Weekly active users showed a declining trend from around 215K in early August to approximately 145K by the end of September.
Monster Evolution: Demon DNA by Homa experienced a downward trend in weekly downloads, starting at around 6.8K in early August and dropping to approximately 2.3K by the end of September. Despite a low revenue, the game maintained a relatively stable user base, with a peak of around 16K weekly active users in early August, declining to approximately 9.7K by the end of September.
For deeper insights and more detailed analytics, visit Sensor Tower.